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Environment compositing in UE5​

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  • modelled the vault and created 3 different textures for it in Substance Painter

 

  • built a complex of vaults + added elements found online: well, stairs, ground patches etc.

 

  • added water: Niagara Fluids plugin

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  • set main light centers: the well and the area behind, added volumetrics

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  • added extra highlights here and there using light channels

reference image found online

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łuk 2.png
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atmo: heavy, dark and lonely

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atmo: light, warm and idyllic

Concept: gravestone in a cave depicted in two different settings, both characterised by strong atmosphere

 

  • static meshes found online, the landscape painted with foliage randomised with singular floral elements like wildflowers around the grave etc.

 

  • both scenes are practicaly the same just enhanced by different lightings, volumetrics and shown from different angles

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  • added extra dust particles floating around

my concept art

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Concept: a chinese traveller riding an albino snake across a bamboo forest

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  • the snake, the rider, bamboo trees and lanterns made in Blender and textured in Substance Painter

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  • main light centers: the rider on the snake, light coming from behind the mountains

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  • lanterns indicating there is a path

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model made in Blender, sculpted in Nomad and textured in Substance Painter

click for a process video

Light setting in UE5​

Concept: two empy glasses and bottles are the center of the mysterious night scene

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  • cold rect lights behind the windows reflecting on the curtains (car parked outside)

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  • cold rect lights reflecting onto the bar (moonlight)

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  • warm light coming from above behind an object so it reflects the light and shadow on the wooden rail (sense of a real person glancing overthe stairs, light coming from the 1st floor)

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  • soft point light on the right side of the shot

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