Environment compositing in UE5​

-
modelled the vault and created 3 different textures for it in Substance Painter
-
built a complex of vaults + added elements found online: well, stairs, ground patches etc.
-
added water: Niagara Fluids plugin
​
-
set main light centers: the well and the area behind, added volumetrics
​
-
added extra highlights here and there using light channels
reference image found online





atmo: heavy, dark and lonely

atmo: light, warm and idyllic

Concept: gravestone in a cave depicted in two different settings, both characterised by strong atmosphere
-
static meshes found online, the landscape painted with foliage randomised with singular floral elements like wildflowers around the grave etc.
-
both scenes are practicaly the same just enhanced by different lightings, volumetrics and shown from different angles
​
-
added extra dust particles floating around
my concept art

Concept: a chinese traveller riding an albino snake across a bamboo forest
​
-
the snake, the rider, bamboo trees and lanterns made in Blender and textured in Substance Painter
​
-
main light centers: the rider on the snake, light coming from behind the mountains
​
-
lanterns indicating there is a path

model made in Blender, sculpted in Nomad and textured in Substance Painter
click for a process video
Light setting in UE5​
Concept: two empy glasses and bottles are the center of the mysterious night scene
​
-
cold rect lights behind the windows reflecting on the curtains (car parked outside)
​
-
cold rect lights reflecting onto the bar (moonlight)
​
-
warm light coming from above behind an object so it reflects the light and shadow on the wooden rail (sense of a real person glancing overthe stairs, light coming from the 1st floor)
​
-
soft point light on the right side of the shot

3D & 2D ARTIST